Paul Gailey Alburquerque

Inbound Marketing Glassware for Brands. – Find me on Twitter: @paulgailey or Google Plus: paulgailey.com/+

Author Archives: Paul Gailey Alburquerque

Droiders becomes a META Pioneer in Europe

Tuesday

30

Dec

Meta 1Droiders contiune to develop on innovative technological platforms has recently joined an elite group of global Pioneers in augmented reality, having become the first spanish company to develop applications for Meta Glasses, for various industrial sectos such as manufacturing and assembly and in the mhealth area with augmented reality.

  • The Meta 1 glasses are unavailable until the end of 2015.
  • Droiders pioneering streak in the burgeoning augmentead reality market continues.

The glasses, that are not publically available until the end of 2015, offer everything that virtual reality promises.

In terms of their technical features, they boast a couple of mounted cameras that act as 3D sensors to recognise body movement, which allows real time interaction with holographic objects displayed in the user’s field of the view.

sm1

Specs

3D See Through Display

Resolution: 960 x 540 pixels (qHD), Aspect Ratio: 16:9, FOV Expander Lens: 35 degree field of view, Shade Lens: 23 degree field of view

Cameras

Depth Camera: Resolution: 320×240 (QVGA) pixels 3D time-of-flight depth camera with Field of View (H x V x D): 74 x 58 x 87 degrees. Frame Rate: 30fps
Colour Camera: Resolution: 1280×720 (MJPEG), Field of View (H x V x D): 63.2 x 49.3 x 75.2, Frame Rate: 30fps

Head tracking

360 degree tracking, 9-axis Inertial Measurement Unit, Accelerometer: ±16g, Gyroscope: ±2000 degrees / sec, Compass: ±1200 microTesla

Audio

Dolby 3D audio, Two built-in electret microphones

On the Meta Glasses website you can lookup detailed specifications and even place a pre-order for the unit that will be consumer available from August 2015.

Meta offers a whole world of possibilities

 

Light saber demo with meta #spaceglasses. #augmented reality #starwars #lightsaber #drones #jedi #killerapp

Un vídeo publicado por Meta (@metaglasses) el

 

Virtual Reality Patient Healthcare is Not a Game

Monday

14

Jul

The fruits of many an unexpected invention accompany us everyday.

The inventions of medical scientists, pioneers and visionaries are responsible for items such as X-Rays, Penciliin, Viagra, Listerine, Propecia, and the Pacemaker to name a few.

It’s a phenomenon not limited to the medical field, take for instance the discovery of Saccharin, Dynamite, Matches, Coca-Cola, and Microwave Ovens.

Indeed technology does not need to be limited to the inventors original intended use for it to become inspiringly useful by enterprising users.

Inventors of the technology often understand that it’s the nascent users and developers who will test, experiment, break and fix things in the process of discovering expanded potential of their invention.

Clinical use of Oculus VR

In a non gaming use of Virtual Reality, the Hospital Perpetuo Soccorro last week took the bold step of publicly trialling this gaming technology to appease operative anxiety for a patient under local anaesthic.

While VR is not a substitute for local anaesthetic, in this scenario the patient was greatly assisted by the calming effect of listening to Mozart while being immersed in a super moon lit beachside paradise, gazing up at distant fireworks.

To underline the commitment to new technology, the hospital – which is also combining Doctor’s access to EHR with wearables such as Google Glass – POV streamed the operation through Google’s infamous wearable smart glasses to YouTube.

All while the doctor conducted a knee arthroscopy in the operating theatre with all the inevitable accompanying local environmental stress that typically entails for a patient.

Contrast the stark physical reality of a classic functional hospital ward where we entrust professionals to attend to our health with the comforts of a typical spa where our wellbeing and feel good factor is of paramount importance.

Virtual Reality can go some way to bringing those worlds together and having a positive clinical benefit to the patient.

Clinical Pain Management

According to Fortune, in a collaboration with Stanford’s Department of Anaesthesia, Jeremy Bailenson, director of Stanford University’s Virtual Human Interaction Lab, Virtual Reality technology was used to place children with chronic regional pain syndrome (CRPS) — a disease characterized by severe pain, swelling, and changes in the skin – in virtual simulations that divert their brains from unpleasant physical therapy and treatment distracting them from processing pain signals.

Such research is by no means recent. The University of Washington Seattle and U.W Harborview Burn Center have been exploring the immersive virtual reality pain distraction since the early 1990’s.

Droiders last week also launched Glassware for dentists (spanish version), where once again the hands free contextual unobtrusive line of sight information, is proving highly beneficial to dental professionals.

In this instance the Oculus VR was not featured for the patient as there are practical issues, however other researchers have shown recently that other Virtual Reality headsets can have a clinical advantage in dentistry.

When technology breaks out of from it’s crowdsourced origins it frequently attracts critiscm from many quarters as witnessed with the recent acquisition of Oculus.

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Facebook recently acquired Oculus VR for $2billion – will healthcare feature in future plans?

#notagame

However the promise for VR in healthcare and indeed beyond it’s gaming roots is a compelling one.

After all, rules that are stretched and technology that gains use beyond it’s intended usage is potent.

And yet for all last week’s #notagame I was struck by comments received in private by tech editors in relation to this announcement, declining to cover it.

I’m unsure if that’s Valley nimbyism, a friday sub optimal announcement timing, the fog of football, or if tech reporting decidingly lapses to potato salad level of reporting in some quarters.

Read coverage of Patient Healthcare with Virtual Reality from MD+DI and The Guardian. En español, lea la cobertura de la noticia en El Confidencial, Las Provincias, Real o Virtual.

The coronation of Felipe VI with Glass for RTVE #throughglass

Wednesday

18

Jun

Droiders launches a world first with the application to view Television on Google Glass developed for the RTVE group. (Radio Televisión Española)

As from now you can view television on this new device and everyone who is fortunate enough to have the smartglasses from Google can be witness to the coronation of Felipe VI with TVE and the application rtve for Glass.

Copyright ABC

Copyright ABC

The application offers four channels belonging to the group: La 1, La 2, TDP (sports) and the Canal 24 horas and all channels will live broadcast this historic event of such importance for our country.

This pioneering initiative with RTVE hails the start of a new way of communicating and consuming media. Wearable technology is the next wave in the adoption of everyday technology that surrounds us and thanks to that we can now enjoy the classic medium through the most innovative device.

RTVE has become the first multi device media broadcaster. Now it’s a reality to be able to view television through any device and reach any audience in any place.

Do you want to load the RTVE.es Glassware?

If you have Google Glass, you can load up the RTVE.es Glassware and enjoy Spanish television on Google Glass.

rtve for Glass - Get It On GLASS

Droiders develops the first application in the world to view television on Google Glass for RTVE (Radio Televisión Española) #throughglass

Wednesday

18

Jun

Droiders has developed the first application in the world to view Television through on Google Glass for RTVE (Radio Televisión Española) #throughglass.

logo RTVEes

Thanks to TVE hedging their technological bets and placing their faith in Droiders to produce this application, we have reached a technological milestone. As a first for the media industry we are able to offer multi device content: from traditional television, to computer, to smartphone, to tablets and now on Google Glass.

This video shows the content available as of today #throughglass

Wearable technology is upon us producing a revolutionary effect in society by manifesting itself in our daily lives. The smartglasses from Google are just a first step.

You could be on a train or a plane journey, pop on your Glass and watch from any of the TVE channels: La 1, La 2, TDP and Canal 24 horas at any time of the day.

It’s very easy to use: you only have to load up the application, select the channel you want to view and click play. Simple as pie.

Do you want to load the RTVE.es Glassware?

If you have Google Glass, you can load up the RTVE.es Glassware

rtve for Glass - Get It On GLASS

Manolo El del Bombo #throughglass

Sunday

08

Jun

Everyone in Spain knows Manolo el del bombo. But when you are 6,000kms from the motherland and everyone is trying to snatch a picture with the Spanish Football team most famous fan, that’s when you truly realise the pull this fellow really has.

Manuel Cáceres Artesero, better known as “Manolo el del bombo”, has spent some 40 years drumming up support for the national team as he himself admits. In that time he has become known as the most familar face of the national team and recent success of the team has catapulted his popularity.

We were witness #throughglass to the #LetsGoFootball fever that he generates, in this case, in Washington DC this week.

ps. There’s a fine piece, albeit a few years old, in more detail about Manolo el del Bombo in Sid Lowe’s report in The Guardian.